Creating Modular Game Environments in Blender 4 for Unity and Godot

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Learn how to create low-poly tileable environments in Blender for vibrant indie games. In this comprehensive introductory video course, you will learn a practical and efficient modelling workflow for building a complete marble-maze environment for indie and mobile games. Alan Thorn will introduce you to a wide range of powerful tools, techniques, modifiers and critical workflows using the amazing Blender 4 software, which is free and open source. Together, the transferable and industry-relevant knowledge covered here is used to create common environment pieces, and these will work like reusable building blocks, being tiled together in exciting combinations to make large and fun game worlds. You will further learn how to export your created assets into two highly popular game engines, namely Unity and Godot. By the end of this course you will understand how almost any tileable and low-poly environment assets can be created and exported, and then used in a variety of fun and creative contexts.

In this course you will…

  • Learn how to model environment assets using Blender
  • Understand a low-poly cartoon workflow for indie games
  • Develop an awareness of sound topology
  • Build assets with performance and games in mind
  • Be able to make environment pieces tile together seamlessly
  • Be confident in using Blender modifiers, like Bevel, Screw and Mirror
  • Be able to export models from Blender to common game engines
  • Be able to create interesting tileable worlds in Unity and Godot

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Alan Thorn Game Developer and Educator
Alan Thorn is a game development expert, author and educator working at the National Film & Television School, UK. He’s been making games since 1999. Alan is a free software advocate and makes online courses to help you become an independent game developer using free and open source software

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