Book List

I write computer books. You can find a list here:

  • DirectX 9 User Interfaces: Design and Implementation (ISBN: 978-1556222498)
  • DirectX 9 Graphics: The Definitive Guide to Direct 3D (ISBN: 978-1556222290)
  • Introduction to Game Programming with C++ (ISBN: 978-1598220322)
  • Teach Yourself Games Programming (ISBN: 978-0071544757)
  • Cross Platform Game Development (ISBN: 978-1598220568)
  • Game Engine Design and Implementation (ISBN: 978-0763784515)
  • UDK Game Development (ISBN: 9781435460188)
  • Game Development Principles (ISBN: 9781285427058)
  • Learn Unity for 2D Game Development (ISBN: 978-1430262299)
  • Unity 4 Fundamentals (ISBN: 978-0415823838)
  • Practical Game Development with Unity and Blender (ISBN: 9781305074705)
  • Pro Unity Game Development with C# (ISBN: 978-1-4302-6746-1)
  • Animating 2D Characters for Games in Blender (ISBN: 9781305501843)
  • How to Cheat in Unity (ISBN: 978-1138802940)
  • Mastering Unity Scripting (ISBN: 9781784390655)
  • Unity Animation Essentials (ISBN: 9781782174813)
  • Unity by Example (ISBN: 9781785888380)
  • How to Cheat in Blender 2.7x (ISBN: 9781498764513)
  • Mastering Unity 5.x (ISBN: 9781785880742)
  • Mastering Unity 2017 Game Development with C# – Second Edition (ISBN: 9781788479837)
  • Unity 2018 By Example (ISBN: 9781788398701)
  • Complete Unity 2018 Game Development (ISBN: 978-1789952865)
  • Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users (ISBN: 978-1484259078)