I write computer books. You can find a list here:
- DirectX 9 User Interfaces: Design and Implementation (ISBN: 978-1556222498)
- DirectX 9 Graphics: The Definitive Guide to Direct 3D (ISBN: 978-1556222290)
- Introduction to Game Programming with C++ (ISBN: 978-1598220322)
- Teach Yourself Games Programming (ISBN: 978-0071544757)
- Cross Platform Game Development (ISBN: 978-1598220568)
- Game Engine Design and Implementation (ISBN: 978-0763784515)
- UDK Game Development (ISBN: 9781435460188)
- Game Development Principles (ISBN: 9781285427058)
- Learn Unity for 2D Game Development (ISBN: 978-1430262299)
- Unity 4 Fundamentals (ISBN: 978-0415823838)
- Practical Game Development with Unity and Blender (ISBN: 9781305074705)
- Pro Unity Game Development with C# (ISBN: 978-1-4302-6746-1)
- Animating 2D Characters for Games in Blender (ISBN: 9781305501843)
- How to Cheat in Unity (ISBN: 978-1138802940)
- Mastering Unity Scripting (ISBN: 9781784390655)
- Unity Animation Essentials (ISBN: 9781782174813)
- Unity by Example (ISBN: 9781785888380)
- How to Cheat in Blender 2.7x (ISBN: 9781498764513)
- Mastering Unity 5.x (ISBN: 9781785880742)
- Mastering Unity 2017 Game Development with C# – Second Edition (ISBN: 9781788479837)
- Unity 2018 By Example (ISBN: 9781788398701)
- Complete Unity 2018 Game Development (ISBN: 978-1789952865)
- Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users (ISBN: 978-1484259078)